Unannounced Top-Down Low-Poly Party Game - Level Design

An in-progress top-down party-game made in Unity where I've been in charge of creating the artstyle of the project.

All of the lighting is entirely real-time, and is using a custom voxel and cone-tracing based lighting solution. As a result of this, iterating on lighting and fine-tuning look and feel has been extremely fast.

As a challenge, and in honor of the low-poly aesthetic, all of the scenes showcased use two 4x4 textures to define colors, leaving the entire "texturing" workflow up to UVs and topology.

I'll be adding more images as the project progresses.

Spawn Room 1 - Overview

Spawn Room 1 - Overview

Spawn Room 1 - Detail Right

Spawn Room 1 - Detail Right

Spawn Room 1 - Detail Left

Spawn Room 1 - Detail Left

Spawn Room 1 - Detail Left Closeup

Spawn Room 1 - Detail Left Closeup

Lava Level - Left Side

Lava Level - Left Side

Lava Level - Left Side Detail

Lava Level - Left Side Detail

Lava Level - Top-down view

Lava Level - Top-down view

Lava Level - Main Bridge Detail Left

Lava Level - Main Bridge Detail Left

Lava Level - Main Bridge Detail Right

Lava Level - Main Bridge Detail Right

Lava Level - Out Of Bounds Detail

Lava Level - Out Of Bounds Detail

Lava Level - Out Of Bounds Detail 2

Lava Level - Out Of Bounds Detail 2

Lava Level - Right Tunnel

Lava Level - Right Tunnel

Foliage Vizdev - Corner

Foliage Vizdev - Corner

Spawn Room 2 - Overview

Spawn Room 2 - Overview

Spawn Room 2 - Detail

Spawn Room 2 - Detail

Spawn Room 3 - Detail Left

Spawn Room 3 - Detail Left

Pirate Cove WIP - Beach

Pirate Cove WIP - Beach

Pirate Cove WIP - Scaffolding

Pirate Cove WIP - Scaffolding

Pirate Cove WIP - Water

Pirate Cove WIP - Water

Pirate Cove WIP - Water Shader

1v1 Arena - Overview

1v1 Arena - Overview