An in-progress top-down party-game made in Unity where I've been in charge of creating the artstyle of the project.
All of the lighting is entirely real-time, and is using a custom voxel and cone-tracing based lighting solution. As a result of this, iterating on lighting and fine-tuning look and feel has been extremely fast.
As a challenge, and in honor of the low-poly aesthetic, all of the scenes showcased use two 4x4 textures to define colors, leaving the entire "texturing" workflow up to UVs and topology.
I'll be adding more images as the project progresses.